Press "Enter" to skip to content


But programs like this require cherry-picking by a person to make their work look good, Harmon says. She wanted to build something that could evaluate its own ideas and choose the best ones, like a human author.

Furthermore, she says, a poem written by OGDEN or Racter might be charming once or twice. But if you read enough of the program’s outputs, you’ll glimpse the patterns it’s following. The poems won’t surprise you.

“As system creators, we want to be surprised too,” Harmon says. “For me that’s one of the most important features of creative systems.”

[via How Machines Write Poetry, by Elizabeth Preston]

apropos the last

interactive fiction glitterbomb linkdrop:
ZZT > anna anthropy @pixelante
Make Your First Video Game in Twine
Choose Your Own Adventure-Maker: Twine and the Art of Personal Games
The Joy of Text – The Fall and Rise of Interactive Fiction

and it would not be a digital however-temporary-or-permanent home of mine without

Beautiful Weapons [The New Inquiry]


reminders in the key of “why”

by Chiara Bautista
(c) by Chiara Bautista

When you look at her work…you are looking at the visual embodiments of her lovenotes to her untouchable, and unattainable muse [who] reciprocates this creative process with complex and elaborate stories created only for the two of them, which she in turn illustrates. Their relationship is the artist and muse relationship, but on a rather drastic and epic 21st century twist…She deeply misses someone she has never even met. Their love is impossible, and that’s the way they want to keep it.